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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – flipping through the photos


The Scratch sprite library contains a couple of sample arrows that we can use. However, you may decide to paint your own arrows or import other images. Just keep in mind that we need a left and right arrow.

  1. Let's add the arrow2 sprite from the Things folder in Scratch's sprite library. You can find the sprite by clicking on the Choose sprite from library in the Sprites pane. This sprite points to the right by default, but there's a costume that points to the left, which we'll use in the next step.

  2. Let's get an arrow that points to the left into the project. Repeat step 1 and add a second copy of arrow2. Click on the Costumes tab and select the costume that points to the left. This will give us left and right arrows on the Scratch stage.

    Tip

    If the default color of the arrows blends in with your images, you may want to use the image editor and use the color a shape tool to change the color of the arrow.

  3. Position the arrows in the bottom-right corner...

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