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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – adding pages to the book

Next, we are going to add two background images from the Scratch Backdrop Library to our project to represent pages in our book.

We'll adapt our backdrops by combining them with a sprite to create something unique for our project. Our objective is to create a single image from a backdrop and a sprite. I'll explain the nuances of this task after we complete the exercise rather than try to explain the reasons as we go.

With the stage selected, let's get started:

  1. Use the Choose backdrop from library button on the Backdrops tab to import bedroom1 from the Indoors category and hay field from the Outdoors category.
  2. From the Backdrops tab, select hay field to open it in the paint editor. Convert the image to vector format, or you'll have unsatisfactory results when we import the microphone in the following steps.
  3. Next, we're going to import a microphone into the project that we'll use as a visual aid for our scenes. Choose...
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