Chapter 1, Deep Reinforcement – Architectures and Frameworks, covers the relevant and common deep learning architectures, basics of logistic regression, neural networks, RNN, LSTMs, and CNNs. We also cover an overview of reinforcement learning, the various technologies, frameworks, tools, and techniques, along with what has been achieved so far, the future, and various interesting applications.
 Chapter 2, Training Reinforcement Learning Agents Using OpenAI Gym, explains that OpenAI Gym is a toolkit for developing and comparing reinforcement learning algorithms. It supports teaching agents everything from walking to playing games such as Pong or Breakout. In this chapter, we learn how to use the OpenAI Gym framework to program interesting RL applications.
Chapter 3, Markov Decision Process, discusses the fundamental concepts behind reinforcement learning such as MDP, Bellman Value functions, POMDP, concepts of value iteration, reward's sequence, and training a reinforcement learning agent using value iteration in an MDP environment from OpenAI Gym.
Chapter 4, Policy Gradients, shows a way of implementing reinforcement learning systems by directly deriving the policies. Policy gradients are faster and can work in continuous state-action spaces. We cover the basics of policy gradient such as policy objective functions, temporal difference rule, policy gradients, and actor-critic algorithms. We learn to apply a policy gradient algorithm to train an agent to play the game of Pong.
Chapter 5, Q-Learning and Deep Q-Networks, explains that algorithms such as State-Action-Reward-State-Action (SARSA), MCTS, and DQN have enabled a new era of RL, including AlphaGo. In this chapter, we take a look at the building blocks of Q-Learning and applying deep neural networks (such as CNNs) to create DQN. We also implement SARSA, Q-learning, and DQN to create agents to play the games of Mountain Car, Cartpole, and Atari Breakout.
Chapter 6, Asynchronous Methods, teaches asynchronous methods: asynchronous one-step Q-learning, asynchronous one-step SARSA, asynchronous n-step Q-learning, and asynchronous advantage actor-critic (A3C). A3C is a state-of-the-art deep reinforcement learning framework. We also implement A3C to create a reinforcement learning agent.
Chapter 7, Robo Everything – Real Strategy Gaming, brings together the RL foundations, technologies, and frameworks together to develop RL pipelines and systems. We will also discuss the system-level strategies to make reinforcement learning problems easier to solve (shaping, curriculum learning, apprenticeship learning, building blocks, and multiconcepts).
Chapter 8, AlphaGo – Reinforcement Learning at Its Best, covers one of the most successful stories: the success of AI in playing and winning the game of Go against the world champion. In this chapter, we look at the algorithms, architectures, pipelines, hardware, training methodologies, and game strategies employed by AlphaGo.Â
Chapter 9, Reinforcement Learning in Autonomous Driving, illustrates one of the most interesting applications of RL, that is, autonomous driving. There are many use cases such as multi-lane merging and driving policies for negotiating roundabouts. We cover the challenges in autonomous driving and discuss proposed research-based solutions. We also introduce the famous MIT Deep Traffic simulator to test our reinforcement learning framework.
Chapter 10, Financial Portfolio Management, covers the application of RL techniques in the financial world. Many predict that AI will be the norm in asset management, trading desks, and portfolio management.
Chapter 11, Reinforcement Learning in Robotics, shows another interesting domain in which RL has found a lot of applications—robotics. The challenges of implementing RL in robotics and the probable solutions are covered.
Chapter 12, Deep Reinforcement Learning in Ad Tech, covers topics such as computational advertising challenges, bidding strategies, and real-time bidding by reinforcement learning in display advertising.
Chapter 13, Reinforcement Learning in Image Processing, is about the most famous domain in computer vision—object detection—and how reinforcement learning is trying to solve it.
Chapter 14, Deep Reinforcement Learning in NLP , illustrates the use of reinforcement learning in text summarization and question answering, which will give you a basic idea of how researchers are reaping the benefits of reinforcement learning in these domains.
Appendix A, Further topics in Reinforcement Learning, has an introductory overview of some of the topics that were out of the scope of this book. But we mention them in brief and end these topics with external links for you to explore them further.