Blending Animations and Advanced Rendering with the Level Sequencer
In the previous chapters, you’ve been equipped with a choice of facial motion capture methods, be it using an iPhone or a webcam with Faceware. You’ve also learned how to acquire custom body motion capture with DeepMotion. One common thread in all of this is the Level Sequencer.
In this chapter, we will come back to the Level Sequencer to manage our mocap animation data. You will learn how to manage both body motion capture and facial motion capture, fix timing issues, and merge takes.
In addition, we will look at some of the more advanced industry-standard rendering techniques and explore additional items that we can use with the Level Sequencer.
So, in this chapter, we will cover the following topics:
- Adding the MetaHuman Blueprint and body mocap data to the Level Sequencer
- Adding facial mocap data to the Level Sequencer
- Exploring advanced rendering features