Editing Bezier handles
In the previous section, we tried out all the Bezier handle types not directly controlled by the animator: Auto Clamped, Automatic, and Vector. These types all have a sort of “automatic” behavior, which is influenced by neighboring keyframes.
The remaining types, Aligned and Free, have no such automatic behavior. They remain fixed to the keyframe’s center point and don’t go anywhere unless edited directly. We can’t move forward unless we learn how to do that, then!
Editing Bezier handles in Blender is hardly different from other elements. Here are the main operators:
- Rotate (R): This changes the direction of the selected handle, and therefore the trajectory of the curve at the point of the keyframe.
- Scale (S): This changes the magnitude of the handle, and therefore the strength of the effect of its direction.
- Grab (G): Grabbing the handle moves it freely, affecting both its direction and magnitude.