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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Editing Bezier handles

In the previous section, we tried out all the Bezier handle types not directly controlled by the animator: Auto Clamped, Automatic, and Vector. These types all have a sort of “automatic” behavior, which is influenced by neighboring keyframes.

The remaining types, Aligned and Free, have no such automatic behavior. They remain fixed to the keyframe’s center point and don’t go anywhere unless edited directly. We can’t move forward unless we learn how to do that, then!

Editing Bezier handles in Blender is hardly different from other elements. Here are the main operators:

  • Rotate (R): This changes the direction of the selected handle, and therefore the trajectory of the curve at the point of the keyframe.
  • Scale (S): This changes the magnitude of the handle, and therefore the strength of the effect of its direction.
  • Grab (G): Grabbing the handle moves it freely, affecting both its direction and magnitude.
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