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Real-World Svelte

You're reading from   Real-World Svelte Supercharge your apps with Svelte 4 by mastering advanced web development concepts

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781804616031
Length 282 pages
Edition 1st Edition
Languages
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Author (1):
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Tan Li Hau Tan Li Hau
Author Profile Icon Tan Li Hau
Tan Li Hau
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1: Writing Svelte Components
2. Chapter 1: Lifecycles in Svelte FREE CHAPTER 3. Chapter 2: Implementing Styling and Theming 4. Chapter 3: Managing Props and State 5. Chapter 4: Composing Components 6. Part 2: Actions
7. Chapter 5: Custom Events with Actions 8. Chapter 6: Integrating Libraries with Actions 9. Chapter 7: Progressive Enhancement with Actions 10. Part 3: Context and Stores
11. Chapter 8: Context versus Stores 12. Chapter 9: Implementing Custom Stores 13. Chapter 10: State Management with Svelte Stores 14. Chapter 11: Renderless Components 15. Chapter 12: Stores and Animations 16. Part 4: Transitions
17. Chapter 13: Using Transitions 18. Chapter 14: Exploring Custom Transitions 19. Chapter 15: Accessibility with Transitions 20. Index 21. Other Books You May Enjoy

Having alternative transitions for inaccessible users

Users with vestibular disorders may feel discomfort when exposed to motion-based animations, such as scaling or panning large objects. However, they are generally less affected by subtler animations, such as fading.

Switching all transitions to fading for users with vestibular disorders is not a one-size-fits-all solution. It is always better to seek feedback from the users themselves.

We will continue using the same example from the previous section and explore how we can switch from the fly transition to a fade transition when a user prefers reduced motion.

One thing to note is that, in Svelte, you are not allowed to apply more than one transition to an element.

For example, the following code is invalid and will result in a build error:

<div transition:fade transition:fly />

This means we can’t apply two transitions to an element and then decide which one to use. We must find a way to switch between...

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