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React and React Native

You're reading from   React and React Native Build cross-platform JavaScript apps with native power for mobile, web and desktop

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781786465658
Length 500 pages
Edition 1st Edition
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Author (1):
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Adam Boduch Adam Boduch
Author Profile Icon Adam Boduch
Adam Boduch
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Table of Contents (27) Chapters Close

Preface 1. Why React? FREE CHAPTER 2. Rendering with JSX 3. Understanding Properties and State 4. Event Handling – The React Way 5. Crafting Reusable Components 6. The React Component Lifecycle 7. Validating Component Properties 8. Extending Components 9. Handling Navigation with Routes 10. Server-Side React Components 11. Mobile-First React Components 12. Why React Native? 13. Kickstarting React Native Projects 14. Building Responsive Layouts with Flexbox 15. Navigating Between Screens 16. Rendering Item Lists 17. Showing Progress 18. Geolocation and Maps 19. Collecting User Input 20. Alerts, Notifications, and Confirmation 21. Responding to User Gestures 22. Controlling Image Display 23. Going Offline 24. Handling Application State 25. Why Relay and GraphQL? 26. Building a Relay React App

The mobile browser experience

Mobile browsers lack many capabilities of mobile applications. This is due to the fact that browsers cannot replicate the same native platform widgets as HTML elements. We can try to do this, but it's often better to just use the native widget, rather than try to replicate it. Partly because this requires less maintenance effort on our part, and partly because using widgets that are native to the platform means that they're consistent with the rest of the platform. For example, if a datepicker in your application looks different from all the datepickers the user interacts with on their phone, this isn't a good thing. Familiarity is key and using native platform widgets makes familiarity possible.

User interactions on mobile devices are fundamentally different from the interactions that we typically design for on the Web. Web applications assume the presence of a mouse, for example, and that the click event on a button is just one phase. But, things...

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