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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Saving text files


In the previous chapter, you learned about opening text files. We'll take a look at how you can save them.

How to do it...

The first thing you'll need to do is declare an object of the PrintWriter type and initialize it with the createWriter() function.

PrintWriter textFile;

void setup()
{
  textFile = createWriter("files/randomnumbers.txt");
}

In each cycle of the draw() function, we'll write a random number to the file. When the frameCount variable reaches 1000, we'll save the file and quit the application.

void draw()
{
  textFile.println( random( 200 ) );
  if ( frameCount >= 1000 ) {
    textFile.flush();
    textFile.close();
    exit();
  }  
}

How it works...

The createWriter() function is used to create a text file. The parameter for this file is a String containing the file name. Just like in the example on saving images, I've added a file directory to the String.

Inside the draw() function, you'll use the textFile.println() method. This method works just like the...

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