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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Mission Briefing


For this mission, we are going to create a spinning neon globe starting with the mesh of a sphere. We are then going to add some lights to make our sphere smooth. We will then add a world map texture to our sphere to turn it into a spinning globe. Finally, we'll use some filters using the shader framework that has been added in Processing 2 to add a glow effect similar to the vector displays of an early arcade cabinet or the displays in an old James Bond movie.

And because we don't live in the 80s any longer, we will add the ability to switch our globe to a modern satellite image display as well.

Why Is It Awesome?

This mission gives us the opportunity to explore the awesome 3D capabilities of Processing. We start with a simple wireframe model of a sphere, and then learn how to light the scene and texture our mesh. For our final task, we will learn how to create code that runs in parallel on the graphics card without further burdening the CPU or decreasing the frame rate of...

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