The benefits of procedurally generated art
The procedural generation of game art brings with it a range of benefits to us as developers and the people who play our games. From its versatility, to being cost-effective and a time-saver, let's take a look at a few of these benefits.
Versatility
The main benefit of procedurally generating game art is versatility. Game art is expensive to produce, and as a result imposes limits on what can feasibly be created for a given project. It would be nice to have an artist create thousands of textures for our games, but it's not feasible. Instead, we can create a handful resources, employ procedural techniques to turn these resources into thousands of individual possible textures, and bring variety and diversity to games.
Cheap to produce
Expanding on the previous point, since we do not have to pay artists to manually create all of these textures, procedural generation saves us both time and money. In the example that we're going to work on in this chapter...