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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Table of Contents (13) Chapters Close

Preface 1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

The benefits of procedurally generated art


The procedural generation of game art brings with it a range of benefits to us as developers and the people who play our games. From its versatility, to being cost-effective and a time-saver, let's take a look at a few of these benefits.

Versatility

The main benefit of procedurally generating game art is versatility. Game art is expensive to produce, and as a result imposes limits on what can feasibly be created for a given project. It would be nice to have an artist create thousands of textures for our games, but it's not feasible. Instead, we can create a handful resources, employ procedural techniques to turn these resources into thousands of individual possible textures, and bring variety and diversity to games.

Cheap to produce

Expanding on the previous point, since we do not have to pay artists to manually create all of these textures, procedural generation saves us both time and money. In the example that we're going to work on in this chapter...

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