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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

What this book covers

Chapter 1, An Introduction to Geometry Nodes, teaches you about the different node inputs and outputs, how the node system works, and the flow of the node system in Blender.

Chapter 2, Understanding the Functionality of Basic Nodes, covers the basic nodes we will be working with in this book, which include Math nodes, Curve nodes, and Mesh nodes, and their functions, inputs, outputs, and parameters as the building blocks for the rest of the book.

Chapter 3, Must-Have Add-ons for Building Node Trees, explains the various free add-ons available inside Blender and how to download them, along with their functionality and technicality in depth to enhance your node tree-building journey.

Chapter 4, Making Use of Node Primitives, explores the functions of the primitive nodes in Blender, including the Curve primitives and the Mesh primitives.

Chapter 5, Distributing Instances onto a Mesh, teaches you how to apply the skills and techniques learned in previous chapters to distribute points on a plane, and helps you learn about handy nodes, such as the Random value node, to add randomization to your projects.

Chapter 6, Working with the Spreadsheet in Blender, teaches you how to use the Duplicate elements node to duplicate elements procedurally. You will also learn how to work with the Spreadsheet feature.

Chapter 7, Creating and Modifying Text in the Geometry Node Editor, teaches you how to create and modify text in the Geometry Nodes editor.

Chapter 8, Editing Curves with Nodes, explains how to modify curves using noise and thickness nodes and apply the skills in a lightning bolt exercise.

Chapter 9, Manipulating a Mesh Using Geometry Nodes, teaches you how to use Geometry Nodes to manipulate mesh by extruding, subdividing, smoothing, and applying Boolean effects.

Chapter 10, Creating a Procedural Plant Generator, explains how to create a plant generator using custom curves, distribution, and instancing leaves and how to make a pot using Geometry Nodes.

Chapter 11, Creating a Procedural Spiderweb Generator, explains how to create a procedural web generator by making use of the Convex Hull.

Chapter 12, Constructing a Procedural LED Panel, covers how to create a procedural LED panel by creating an array of red, green, and blue pixels and using Named Attributes to link the Material editor to the Geometry Nodes editor.

Chapter 13, Tips and Tricks for the Geometry Nodes Editor, explores various tips and tricks for the Geometry Nodes editor, including techniques for vertex proximity, weight painting, and remeshing to enhance your modeling workflow.

Chapter 14, Troubleshooting the Most Common Problems in Geometry Nodes Editor, covers troubleshooting techniques for Geometry Nodes, including methods for fixing shading, optimizing slow node trees, and addressing common issues.

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