Teaching game systems
Teaching and introducing new rules and mechanics is often as difficult as creating them. The first step is, as always, to acknowledge and respect the differing tastes and preferences of your audience, not only toward certain types of games but also the ways in which they like to learn and tackle challenges. You also have to prepare for different levels of exposure to similar games and relatable life experiences.
We all have our preferred learning style, and even though researchers are having a hard time settling on a particular definition and categorization, they all seem to agree that each individual is primed toward a particular set of learning techniques. Some people like to listen, some prefer to read, and others still skip all text and try to figure things out by following visual cues.
A highly successful strategy is to mix several teaching methods into a combination that works well within the confines of the story, game structure, target platform,...