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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Characteristics of a good GDD

Let's have a look at what makes a good game design document.

The characteristics we're going to describe in the following paragraphs are something that any GDD of any game should have.

Every time you're required to write a GDD, come back to this list and make sure everything you write conforms to it.

Every time you finish writing a GDD, go back again to this list and ask yourself whether your work possesses or not these characteristics and, if not, whether it's your particular case that doesn't require it or you have to adjust something.

A good GDD:

  • Is modular
  • Has goals and requirements
  • Is the result of a discussion
  • Is clear, brief, and concise
  • Is multimedia
  • Leaves space for creativity and debate
  • Is not necessarily only a text file
  • Is online
...
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