What this book covers
Chapter 1, An Introduction to AutoCAD, provides an overview of AutoCAD’s user interface and unit-related settings.
Chapter 2, Basic Drawing Tools and Commands, explains basic commands such as making lines, circles, and arcs, and creating simple shapes.
Chapter 3, Learning about Modify Commands, discusses how to modify simple 2D drawings with modify commands such as offset, trim, and mirror.
Chapter 4, Working with Arrays and Reusable Objects, is about learning to make circular and rectangular patterns with array tools and using reusable objects such as blocks.
Chapter 5, Managing Drawings with Layers and Properties, explains how to manage drawing objects using properties assigned to each layer.
Chapter 6, Working with Hatches, Text, and Dimensions, explains how to add details and annotations to a drawing using annotation tools.
Chapter 7, Tables and Isometric Drawings, explains how to make tables and import Excel tables in AutoCAD, and also how to work with isometric drawings.
Chapter 8, Customization Tools, discusses making custom line types and making user interface changes in AutoCAD.
Chapter 9, External References and Dynamic Blocks, explains how to collaborate on drawing projects using external references and using ready-made blocks from the design center.
Chapter 10, Introduction to 3D Modeling, covers the user interface and the basic 3D modeling environment settings of AutoCAD.
Chapter 11, Creating Primitive 3D Shapes, explains how to create simple 3D shapes using primitives when 2D sketches are not required for making 3D drawings.
Chapter 12, Conversion between 2D and 3D, is about how to make 3D drawings using 2D drawings as the base shape.
Chapter 13, Modifying 3D Objects, covers modifying simple solid shapes using modify commands.
Chapter 14, Paper Space Layouts and Printing, explains working with paper space, converting 3D drawings into 2D drafting format, and generating prints with the right scale.
Chapter 15, Rendering and Presentation, explains how to create 3D photorealistic images from 3D drawings with environment, texture, and scene settings.