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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – accessing the scripts on other objects


The only existing script on our marble right now is the input script, so create another one that will be responsible for handling the collection data. Perform the following steps to access the scripts:

  1. Create a new file named PlayerCollection.cs in your Scripts folder and open it in your code editor.

  2. Add the following variable and function to your code, above and below the Start and Update functions, respectively:

    private int totalCoins = 0;
    
    // Use this for initialization
    void Start()
    {
    
    }
    
    // Update is called once per frame
    void Update()
    {
    
    }
    
    public void CollectCoin()
    {
      totalCoins++;
      print(totalCoins);
    }

    Let's look at the two things you just added to your script. We set the int variable to private because this script is the only one that needs to edit that value, but we added a public function that increments the value by one.

    This method is better than directly accessing a public variable on another script because making variables...

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