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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – making your first commit and push


Now that you're signed up for BitBucket, you've got an empty repository just waiting for some code. We'll use our marble game files to demonstrate how to upload a project; the steps to do so are as follows:

  1. Click-and-drag the entire project directory from its original location to the directory you created for your repository.

  2. Open the Git command line and use the cd command to navigate to your repository's directory.

    As it's the first time we're uploading our project to the repository, we'll want to add every single file with Git. Fortunately, there's a command for that.

  3. Enter the following command in your Git command line to add all the files:

    git add --all
    

    This will add changes to all the tracked and untracked files. In the case of projects being added to a repository for the first time, all files are considered to be untracked.

    Tip

    A tracked file means a file that has already been recognized by Git as part of the working repository, while...

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