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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Introduction


The most important feature of NiTE is recognizing a user's skeleton structure and giving developers the approximate position of each joint. In this chapter, we are going to cover this topic in the first two recipes. Then we will show you how to use this data to create a simple, pong-like game.

The nite::UserTracker object

We already talked about nite::UserTracker in Chapter 5, NiTE and User Tracking. In this chapter, we will introduce some of the other methods of this class that are going to be used.

A list of the most important methods of this class is as follows:

  • nite::UserTracker::startPoseDetection(): This method starts searching for a specific pose of a specific user. If you want to search for more than one pose for a user, you can simply call this method multiple times with different arguments.

  • nite::UserTracker::startSkeletonTracking(): This method starts the process of recognizing the position and orientation of the skeleton joints of a specific user.

  • nite::UserTracker...

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