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OpenLayers 2.10 Beginner's Guide

You're reading from   OpenLayers 2.10 Beginner's Guide Create, optimize, and deploy stunning cross-browser web maps with the OpenLayers JavaScript web mapping library

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849514125
Length 372 pages
Edition Edition
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Toc

Table of Contents (18) Chapters Close

OpenLayers 2.10
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with OpenLayers FREE CHAPTER 2. Squashing Bugs With Firebug 3. The 'Layers' in OpenLayers 4. Wrapping Our Heads Around Projections 5. Interacting with Third Party APIs 6. Taking Control of Controls 7. Styling Controls 8. Charting the Map Class 9. Using Vector Layers 10. Vector Layer Style Guide 11. Making Web Map Apps Index

Development strategies


In this chapter, we'll be developing a web map application that loads in data from a third party source (Flickr). The examples have been structured with iterative development in mind. What this means is that you start small and make many changes, gradually building up your web map from nothing into something useful.

Iterative development is an important, popular, and effective way to develop applications. The core idea is that you create something simple, get it working, and then improve it. You can figure out more quickly what does and doesn't work by improving on and learning from previous iterations.

Another strategy we'll make use of is modular programming . What this means, essentially, is that we try to keep things as discrete (or modular) as possible. By doing so, once we know a component works, we don't have to worry about it later.

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