Who this book is for
This book is for intermediate graphics programmers who have working experience of any graphics API, but experience of OpenGL will be a definite plus. Introductory knowledge of GPU and graphics shaders will be an added advantage. The book and the accompanying code have been written with simplicity in mind. We have tried to keep it simple to understand. A wide array of topics are covered and step-by-step instructions are given on how to implement each technique. Detailed explanations are given that helps in comprehending the content of the book.