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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL 2. OpenGL Primitives and 2D Data Visualization FREE CHAPTER 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

Part I – handling multi-touch interface and motion sensor inputs


Now that we have introduced the basics of handling sensor inputs, we will develop an interactive, sensor-based data visualization tool. In addition to using motion sensors, we will introduce a multi-touch interface for user interaction. The following is a preview of the final application, integrating all the elements in this chapter:

In this section, we will focus solely on the Java side of the implementation and the native code will be described in part II. The following class diagram illustrates the various components of the Java code (part I) that provide the basic interface for user interaction on the mobile device and demonstrates how the native code (part II) completes the entire implementation:

How to do it…

First, we will create the core Java source files that are essential to an Android application. These files serve as a wrapper for our OpenGL ES 3.0 native code. The code structure is based on the gl3jni package described...

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