Summary
In this chapter, you have been introduced to the main categories of multiplayer games and why it is so important to have a solid understanding of networking in the present day. What’s more, you were provided with a brief overview of practical examples that extend the concept of something that is traditionally considered a game-only field.
In the next chapter, I will guide you through the basic principles of networking. Although you will encounter a substantial amount of information (which may seem somewhat theoretical), rest assured that it will all become clear as you progress to Chapter 3, Testing the Multiplayer System with a Project Prototype, where you will start creating your first multiplayer prototype.