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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Toc

Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Blueprint data structure


Now all you need to do is, from the content browser, choose Structure from the Blueprint option of the Add New menu. This will create a data structure for you.

Now you have a data structure asset, but it is empty. Just double-click in order to open it inside the data editor. And all that you need to do, is to match the signature. Which means you create assets, with the names of the cell names in your Excel sheet and the same data type.

For example, for my weapons table, I can create (keep in mind that Bellz data structures are made in C++ and not in blueprint):

  • String: Icon

  • String: DisplayName

  • Integer: Damage

  • Integer: CooldownTime

Now, I have a data structure that fits the same signature of my imported data asset. Now try to import the weapons table again and set its import data structure to that data structure which fits the signature.

The resulting data asset will be fully imported now and can work just perfectly, and if you double-click on this asset file, you...

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