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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Saving data for Dead Keys

For Dead Keys, our level loading needs are simple, technically. We simply need to save the latest level we have reached, and then restore back to the beginning of that level every time the game is started. To do this, we can use the Player preferences class. Create a new script, named LevelSaveRestore.cs.

Saving data for Dead Keys

Creating a new save state script

This script file should be attached to one, and only one, empty object in the scene, which is active at level start up, and this should happen for every playable level in the game. The full code for the script file is shown as follows:

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine.SceneManagement; 
using UnityEngine; 
//------------------------------------------------ 
public class LevelSaveRestore : MonoBehaviour 
{ 
   //------------------------------------------------ 
   [SerializeField] 
   int LastAchievedLevel = 0;   string LastAchievedLevelName = string.Empty;   public int CurrentLevel ...
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