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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Developing the Attack state and more


The Attack state is entered when the zombie arrives within the attack distance to the player. During this state, the zombie repeatedly attacks the player until either the player dies or the player leaves the attack distance:

Attack state

Consider the following code:

    //------------------------------------ 
    public IEnumerator StateAttack() 
    { 
        //Run attack animation 
        ThisAnimator.SetInteger("AnimState", (int) ActiveState); 
 
        //While in idle state 
        while(ActiveState == AISTATE.ATTACK) 
        { 
            //Look at player 
            Vector3 PlanarPosition = new Vector3(PlayerTransform.position.x, ThisTransform.position.y, PlayerTransform.position.z); 
            ThisTransform.LookAt(PlanarPosition, ThisTransform.up); 
 
            //Get distance between enemy and player 
            float Distance = Vector3.Distance(PlayerTransform.position...
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