Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Using a path-like name such as playerScene1BounceToWallScript."

A block of code is set as follows:

void OnSceneGUI()
{
  CameraLookAt targetScript = (CameraLookAt)target;

  targetScript.cameraTarget = Handles.PositionHandle(targetScript.cameraTarget, Quaternion.identity);

  if (GUI.changed)
  EditorUtility.SetDirty(target);
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are highlighted:

void OnSceneGUI()
{
  CameraLookAt targetScript = (CameraLookAt)target;

  targetScript.cameraTarget = Handles.PositionHandle(targetScript.cameraTarget, Quaternion.identity);
  Handles.SphereCap(0, targetScript.cameraTarget, Quaternion.identity, 2);
  if (GUI.changed)
  EditorUtility.SetDirty(target);
}

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "You can easily change the profile that the editor is using at any time by navigating to Edit | Project Settings| Editor and changing the Default Behavior Mode option."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime