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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Putting it together


As you would expect, we need to create a new scene for our battles. There is a choice to make whether you want to create several scenes for different battle areas or define one generic scene and randomize the contents of that scene to add variation. Obviously there are pros and cons to each approach, but ultimately the choice is up to you.

Building the new scene

For now, we will keep things simple and just create a new scene and then configure it as our battle area. So, add a new scene called Battle to the project and make it look pretty with some additional background scene elements.

For this example, I have used the Fantasy background (Environments\Fantasy\Background01.png) with some of the environmental assets from our asset pack to create the following screenshot:

The Fantasy background from the free assets pack with the sprite's X scale set to 1.5 to better fit the camera

Tip

Remember to group your additional environmental assets under a single empty game object to keep...

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