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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Chapter 1. Overview

Arguably, the most important part of any project is knowing where to start and what tools you have in your war chest before setting out to make your game. Here, we will walk through all the new features of the 2D system that were introduced in Version 4.3 of Unity.

Since this is the first chapter, let's cover how this book is structured. The main aim of this book is to build a fully functional Role Playing Game (RPG) style game framework and cover all the main aspects of any good and well-rounded RPG game, including the following features:

  • Character development and setup
  • Building your main game view
  • A wider world view
  • Events and encounters
  • Shopping and inventory systems
  • Battles
  • Skills, experience, and leveling

We will be visiting places such as the following:

  • Your home town, as shown in the following screenshot:
    Overview
  • The local shop, as shown in the following screenshot:
    Overview
  • The outside world, as shown in the following screenshot:
    Overview
  • Battling goblins in the dark forest, as shown in the following screenshot:
    Overview

In this chapter, we'll walk through what's available in the new 2D toolkit and talso what else Unity added to the toolset in 4.3. Then, kick off the next chapter with building the foundations of our project with some of the best practices in the industry, including guidance from the Unity team themselves (either direct from team members or from responses in the forums).

The following topics will be covered in this chapter:

  • Overview of the new 2D system
  • Rundown of the additional improvements in 4.3
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