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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Summary

This chapter considered many instrumental concepts to establish a solid groundwork for the Dead Keys project. On reaching this point, you now have a Unity project with most assets imported, ready to begin your development work. This will happen in the next chapter. The foundation so far includes imported environment modules, zombie meshes, textures, audio files, and more. In importing these assets, we considered many issues, such as optimal asset construction, import guidelines, and how to solve both common and less obvious problems that sometimes occur along the way. The fully prepared and configured project, ready to begin, can be found in this book's companion files, in the Chapter02/Start folder. This saves you from having to import all assets manually. In the next chapter, we'll focus in-depth on level design and construction techniques, from skyboxes and lighting to emotion, mood, and atmosphere.

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