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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Configuring Unity for version control

By default, Unity works nicely with Git; we don't need to change any settings for Unity to work with Git. Git is configured to work with nearly any kind of file, both text and binary (non-text). However, there are some optimization steps we can take to enhance your Git workflow inside Unity. To get started, open your Unity Dead Keys project, and then choose Edit | Project Settings | Editor from the application menu. This displays the Unity Editor preferences in the object Inspector:

Accessing the Editor settings

Next, change the Version Control mode from Hidden Meta Files to Visible Meta Files. By default, the Hidden Meta Files option applies the hidden tag to all metafiles, excluding them from version control. Metafiles are additional files that Unity generates to accompany all assets (such as Textures, Meshes, and Sounds) and include...

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