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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Damage and feedback

The Health component allows objects to have health and therefore to take damage during attacks, but we also want more UI feedback for the player during a battle. Specifically, when the player is attacked and hit by a zombie, the screen should throb or flash red, indicating that damage has been sustained. We can achieve this using a colored sprite overlay whose opacity is animated from transparent to visible and then back again. To achieve this, create the colored overlay by choosing GameObject | UI | Image to create a new image object. Name this Panel_Damage_Throbber. Add this as a child object of the Health UI Canvas created earlier. Select red for the Color field to express danger, damage, and pain, or you can use a custom texture:

Creating a red, damage UI object

Use the Rect Transform tool (T), as shown in the following screenshot, to resize the image...

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