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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Working with animation - creating the navigator

The animator is now created for the camera object, and the camera object itself is configured in a hierarchy that'll make our work organized and clean going forward. The object structure is Navigator | Player | Main Camera, as shown earlier in the screenshot in the Animating the camera section. Now, it's time for us to define the core functionality of the main camera by scripting. Specifically, we'll create a new class, called Navigator. This will be responsible for moving the camera across its network of paths. To create a new script, right-click in the Project panel and choose Create | C# Script; name this as Navigator. Then, double-click on the file and open it inside MonoDevelop or another associated code editor, such as Visual Studio or Microsoft Code. The autogenerated class template will appear as follows:

using...
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