Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

Arrow left icon
Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Level building - Organization and structure

Let's start the level construction process. There are many ways to begin here, but it's a good idea from the outset to develop with a clean workflow in mind. By clean, I mean an organized, structured, and easy-to-maintain workflow, one that remains maintainable for projects of many scales. First, delete any and all objects in the new scene, and then create a single empty GameObject named root by navigating to GameObject | Create Empty from the application menu. This object will be the topmost object in the hierarchy, from which everything else will be a child directly or indirectly:

Creating a root object for the scene

Next, create a new child object named env, which will contain all environment pieces. Ensure that both the root and env objects are positioned at the world origin at (0,0,0). I typically position the world floor...

You have been reading a chapter from
Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image