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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Input Modules

Input Modules describe how the Event System will handle the inputs to the game via the mouse, keyboard, touchscreen, gamepad, and such. You can think of them as the bridge between the hardware and events.

There are four input modules provided by Unity:

  • Standalone Input Module
  • Hololens Input Module
  • Base Input Module
  • Pointer Input Module

To utilize these input modules, you attach them to your EventSystem GameObject.

You are not restricted to using these four input modules and can create your own, so if you have an input device that is not covered by one of those four, you'd create your own input module script and then attach it to the Event System.

Until the recent version of Unity, there was another input module called Touch Input Module, which was necessary for touchscreen inputs. However, this module has been depreciated and its functionality is now lumped...

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