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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

TextMeshPro – Input Field

The TextMeshPro - Input Field is very similar to the UI Input Field. When added to the scene, you'll see it looks nearly identical, except that the placeholder text has a different font. The UI Input Field uses an Arial font by default, while the TextMeshPro - Input Field uses Liberation Sans.

To create a UI Input Field, select Create | UI | TextMeshPro - Input Field. By default, TextMeshPro - InputField GameObject has a child named Text Area, which has two children: a Placeholder and a Text object. You will observe that it is slightly different in setup than the UI Input Field.

The Text Area GameObject contains a Rect Transform component and a Rect Mask 2D component. The Text Area ensures that the text does not appear outside of a specified area, as shown by the highlighted area in the following image. If you wanted to change the size of...

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