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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Exercise 8.1 – Building and testing data stores

We will create a DataManager module from scratch by following a few steps in this exercise. You can use the example DataManager that we made earlier in the chapter to help you. However, it is highly recommended that you try to mix whatever you have learned from the individual sections.

Once we have created our DataManager, we will create a server script that handles incoming requests to purchase tools. This way, we learn how to verify incoming requests from a client that is directly involved with the data stores.

Exercise

We will start by making our DataManager module. Follow these steps:

  1. Create a new ModuleScript inside of the ServerScriptService service and name it DataManager.
  2. Inside DataManager, create a table named DataManager at the top of the script and return this table at the bottom of the script.
  3. Declare a new variable named DataStore with the name PlayerData using the :GetDataStore() function...
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