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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Basics of shaders


Shaders are small programs executed on a Graphics Processing Unit (GPU), which is located on the video card. Shaders work when OpenGL renders something on the screen (or in the screen buffer), and they modify the geometry and pixels of the rendered objects. They work very fast and perform advanced processing of images and complex 3D scenes at faster rates, which is impossible using today's CPUs. This is the reason that shaders are widely used for interactive rendering and VJing.

Shaders are written using Graphics Library Shading Language (GLSL), which is actually a C++ language, and are extended with vector and matrix types and mathematical operations. Some of the C++ features, such as working with memory (pointers, references, and the new operator) and classes, are not included in GLSL.

Note

Formally, GLSL is a subset of the C language with some extensions, including constructor-like functions for initializing vectors and other types. As a result, the GLSL style of programming...

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