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Mastering Machine Learning Algorithms

You're reading from   Mastering Machine Learning Algorithms Expert techniques for implementing popular machine learning algorithms, fine-tuning your models, and understanding how they work

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838820299
Length 798 pages
Edition 2nd Edition
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Authors (2):
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Giuseppe Bonaccorso Giuseppe Bonaccorso
Author Profile Icon Giuseppe Bonaccorso
Giuseppe Bonaccorso
Giuseppe Bonaccorso Giuseppe Bonaccorso
Author Profile Icon Giuseppe Bonaccorso
Giuseppe Bonaccorso
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Toc

Table of Contents (28) Chapters Close

Preface 1. Machine Learning Model Fundamentals 2. Loss Functions and Regularization FREE CHAPTER 3. Introduction to Semi-Supervised Learning 4. Advanced Semi-Supervised Classification 5. Graph-Based Semi-Supervised Learning 6. Clustering and Unsupervised Models 7. Advanced Clustering and Unsupervised Models 8. Clustering and Unsupervised Models for Marketing 9. Generalized Linear Models and Regression 10. Introduction to Time-Series Analysis 11. Bayesian Networks and Hidden Markov Models 12. The EM Algorithm 13. Component Analysis and Dimensionality Reduction 14. Hebbian Learning 15. Fundamentals of Ensemble Learning 16. Advanced Boosting Algorithms 17. Modeling Neural Networks 18. Optimizing Neural Networks 19. Deep Convolutional Networks 20. Recurrent Neural Networks 21. Autoencoders 22. Introduction to Generative Adversarial Networks 23. Deep Belief Networks 24. Introduction to Reinforcement Learning 25. Advanced Policy Estimation Algorithms 26. Other Books You May Enjoy
27. Index

Summary

In this chapter, we introduced the most important RL concepts, focusing on the mathematical structure of an environment as an MDP, and on the different kinds of policy and how they can be derived from the expected reward obtained by an agent. In particular, we defined the value of a state as the expected future reward considering a sequence discounted by a factor, γ. In the same way, we introduced the concept of the Q function, which is the value of an action when the agent is in a specific state.

These concepts directly employed the policy iteration algorithm, which is based on a Dynamic Programming approach assuming complete knowledge of the environment. The task is split into two stages; during the first one, the agent evaluates all the states given the current policy, while in the second one, the policy is updated in order to be greedy with respect to the new value function.

In this way, the agent is forced to always pick the action that leads...

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