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Mastering JavaScript Object-Oriented Programming

You're reading from   Mastering JavaScript Object-Oriented Programming Advanced patterns, faster techniques, higher quality code

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785889103
Length 292 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. A Refresher of Objects FREE CHAPTER 2. Diving into OOP Principles 3. Working with Encapsulation and Information Hiding 4. Inheriting and Creating Mixins 5. Defining Contracts with Duck Typing 6. Advanced Object Creation 7. Presenting Data to the User 8. Data Binding 9. Asynchronous Programming and Promises 10. Organizing Code 11. SOLID Principles 12. Modern Application Architectures

Creating objects


We have seen in previous chapters the different ways JavaScript allows us to create objects. We can use the literal notation to create objects in an extremely easy manner or we can apply a constructor function, we can create instances of a class definition or invoke the Object.create() method. Each approach has its benefits and drawbacks, and we can use what we consider most suitable for our needs.

The literal notation is the easiest approach. We can just create an object by defining its properties and methods between curly braces:

var johnSmith = { name: "John", surname: "Smith"}; 

The positive side of this approach is its simplicity. The negative side is that we need to specify each property and method and it is not suitable to create many similar objects. Usually, its use is limited to the creation of a single object.

The creation of objects based on constructor functions or classes allows us to define an object template from which we can create as many objects as we want...

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