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Mastering Concurrency Programming with Java 8

You're reading from   Mastering Concurrency Programming with Java 8 Master the principles and techniques of multithreaded programming with the Java 8 Concurrency API

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785886126
Length 430 pages
Edition 1st Edition
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Author (1):
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Javier Fernández González Javier Fernández González
Author Profile Icon Javier Fernández González
Javier Fernández González
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Toc

Table of Contents (13) Chapters Close

Preface 1. The First Step – Concurrency Design Principles FREE CHAPTER 2. Managing Lots of Threads – Executors 3. Getting the Maximum from Executors 4. Getting Data from the Tasks – The Callable and Future Interfaces 5. Running Tasks Divided into Phases – The Phaser Class 6. Optimizing Divide and Conquer Solutions – The Fork/Join Framework 7. Processing Massive Datasets with Parallel Streams – The Map and Reduce Model 8. Processing Massive Datasets with Parallel Streams – The Map and Collect Model 9. Diving into Concurrent Data Structures and Synchronization Utilities 10. Integration of Fragments and Implementation of Alternatives 11. Testing and Monitoring Concurrent Applications Index

The second example – concurrency in a client/server environment

The client/server model is a software architecture in which applications are split into two parts: the server part that provides resources (data, operations, printer, storage, and so on) and the client part that uses the resources provided by the server. Traditionally, this architecture was used in the enterprise world, but with the boom of the Internet, it is still an actual topic. You can see a web application as a client/server application where the server part is the backend part of the application that is executed in a web server and the web navigator executes the client part of the application. SOA (short for Service-Oriented Architecture) is an other example of client/server architecture where the web services exposed are the server part and the different clients that consume them are the client part.

In a client/server environment, we usually have one server and a lot of clients that use the services provided...

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