Overview of Virtual Reality Documents
In this section, we are going to get an overall idea of the VR document types within Animate and how they relate to one another. Following this, we’ll learn how to configure scenes in our project and apply photographic background textures to those scenes.
Though separated into two distinct classifications, both the VR and WebGL document types are based on the WebGL glTF standard at their core. When using VR document types, we get a few extra workflow choices within Animate as opposed to the more general WebGL glTF document types.
Tip
To learn more about the WebGL glTF specification, visit https://www.khronos.org/gltf/.
All of the VR and WebGL document types can be found under the Advanced category of the New Document dialog:
Figure 11.1 – Both the VR and WebGL document types are considered BETA
While we will be focusing on VR projects in this chapter, it is important to understand that these...