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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Chapter 2: Exploring Platform-Specific Considerations

We will now spend some time exploring the various target platforms that are natively supported by Adobe Animate. To be successful with Animate, you must understand the underlying technologies involved in each platform and when to use one over another, as they each have their strengths and weaknesses. This understanding enables sound decisions when selecting a target document type when starting a new Animate project.

We'll begin with an overview of the major platforms supported natively as publish targets within Animate. Following this, we can then explore the variety of document types that support and target different aspects of these platforms for a greater understanding of why you might use certain document types over others.

Objectives for this chapter include the following:

  • Understand the set of platforms native to Adobe Animate.
  • Learn the purpose of and best practices around ActionScript 3.0, HTML5 Canvas...
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