Creating Low Poly Mushrooms
In this chapter, you’re going to build another complete model in Blender – a mushroom. You’ll start with basic shapes and work toward a more complex form. You’ll learn how to triangulate your model to improve the low poly look, and how to use the Merge tool to adjust your model’s polygons by merging vertices.
You’ll also learn how to create multiple variations of the same model.
In this chapter, you’ll learn how to do the following:
- Base your model on a reference image
- Start your model with basic shapes
- Edit your mesh for an ideal low poly look
We’ll start with reference images. Referencing is a vital step in the 3D art process – it guides your project and makes it much easier to figure out what you need to do.