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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 14. Debugging an iOS Application

In the previous chapter, we learned about how to use unit tests to prevent problems in your code from occurring in the first place. While preventative measures are great, what happens when you can't prevent an issue? Your unit test fails, your new feature isn't working as intended, the app is crashing for an unknown reason, any way you slice it, you've got a bug!

With unit tests and debugging under your belt, by the end of this chapter you'll be well on your way to building clean, efficient, bug-free applications that prevents both user and developer frustration.

In this chapter, we're going to cover:

  • Debugging with print(), breakpoints, and the call stack
  • Using advanced debug tools like the Address Sanitizer
  • Fixing visual issues with the View Debugger
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