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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Introduction to unit tests

Depending on how and when you began learning about software development, the concept of unit testing may or may not be a part of your vocabulary. Often used in bigger projects with larger teams, unit testing can be seen as a waste of time for smaller developers who don't have the time or resources to spend on writing tests.

Regardless of your past experiences with unit tests, they're a great tool and an important part of Xcode's toolset, and it will be up to you to decide when to use them. Before we get into how they work in Xcode, let's first talk a bit about unit tests in general.

What is a unit?

So, the idea of testing seems pretty clear, but what exactly is a unit? It's up for a bit of interpretation, but generally you should think of a unit as the smallest piece of code that performs a discernible function. For example, if I have a function that processes some data and outputs some result, that could be a unit that we could test. In...

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