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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

BSP Brush

We used the BSP Box Brush in Chapter 2, Creating Your First Level, extensively to create the ground and the walls.

BSP Brushes are the primary building blocks for level creation in the game development. They are used for quick prototyping levels like how we have used them in Chapter 2, Creating Your First Level.

In Unreal, BSP Brushes come in the form of primitives (box, sphere, and so on) and also predefined/custom shapes.

Background

BSP stands for binary space partitioning. The structure of a BSP tree allows spatial information to be accessed quickly for rendering, especially in 3D scenes made up of polygons. A scene is recursively divided into two, until each node of the BSP tree contains only polygons that can render in arbitrary order. A scene is rendered by traversing down the BSP tree from a given node (viewpoint).

Since a scene is divided using the BSP principle, placing objects in the level could be viewed as cutting into the BSP partitions in the scene. Geometry Brushes...

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