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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Using textures to style particles


In the previous example, we saw how you could style THREE.PointCloud and individual THREE.Sprite objects using an HTML5 canvas. Since you can draw anything you want and even load external images, you can use this approach to add all kinds of styles to the particle system. There is, however, a more direct way to use an image to style your particles. You can use the THREE.ImageUtils.loadTexture() function to load an image as THREE.Texture. THREE.Texture can then be assigned to the map property of a material.

In this section, we'll show you two examples and explain how to create them. Both these examples use an image as a texture for your particles. In the first example, we create a simulation of rain, 06-rainy-scene.html. The following screenshot shows this example:

The first thing we need to do is get a texture that will represent our raindrop. You can find a couple of examples in the assets/textures/particles folder. In Chapter 9, Animations and Moving the...

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