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Learning Rust

You're reading from   Learning Rust A comprehensive guide to writing Rust applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781785884306
Length 308 pages
Edition 1st Edition
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Author (1):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
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Table of Contents (15) Chapters Close

Preface 1. Introducing and Installing Rust FREE CHAPTER 2. Variables 3. Input and Output 4. Conditions, Recursion, and Loops 5. Remember, Remember 6. Creating Your Own Rust Applications 7. Matching and Structures 8. The Rust Application Lifetime 9. Introducing Generics, Impl, and Traits 10. Creating Your Own Crate 11. Concurrency in Rust 12. Now It's Your Turn! 13. The Standard Library 14. Foreign Function Interfaces

Multi-file version


If you look at the source code in the simplestruct file, you'll find the structures at the start with the code under it. There is nothing wrong with that, but after a while, it becomes cumbersome, especially if we have a lot of structures and enumerations.

To remove this problem, we can split the structures and code over two files.

However, before we build the code, we will have to provide the main.rs file with some sort of pointer to the structures. We can do this in one of three ways. The simplest is to use the include! macro:

include!("structs.rs"); 

Note

The source for this section is in the Chapter 7/multifile folder, present in the supporting code bundle provided for this book.

This just inserts the contents of the file in the place of the macro call, so it's not the most elegant way and completely sidesteps Rust's module system. So let's look at a better way.

The better way is to reference the module using the following snippet:

mod structs; 
use structs::*; 

This can lead...

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