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Learning Design Patterns with Unity

You're reading from  Learning Design Patterns with Unity

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Pages 676 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone
Toc

Table of Contents (23) Chapters close

Preface 1. Priming the System 2. Managing Access with the Singleton Pattern 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Summary

It’s always a challenge to end something you’ve put a great deal of time and intention into, so I’ll close with an observation: all the things we’ve learned about software architecture, design patterns, and flexible, reusable, and maintainable code during our time together are about perspective. While there are definite concrete tools and implementations of these concepts (and I’d like to think we learned a fair few here), the real work (and revelations) inherent in software craftsmanship takes place when looking through these special lenses.

I want to thank you again for joining me on this journey, because every word I’ve written, every line of code I’ve compiled, every time I’ve thought about stopping, has all been with you, the reader (and my younger self), in mind. I hope you enjoyed the ride as much as I did.

As always, happy coding!

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