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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Summary

So, in this chapter, we saw how the audio engine in Cocos2d-x works and the different formats it supports for different operating systems. We also saw Audacity—a free audio software—that can be used to convert the audio formats for different platforms. Then, we preloaded the background music and sound effects and saw how to play the files in the game. Finally, we also included pause and resume toggle buttons, which can be used to pause and resume the background music.

With this, the game is ready to be prepared for uploading on to the App Store. In the next chapter, we will see how to create an icon for the game and look at the various steps to create your Windows Phone Store account as well as upload the game on to the store.

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