Adding the mute button
In order to keep track of whether the background music has been muted, we will create a user default variable of the bool
type, which will help the system remember whether the mute button was pressed the last time or not. If it was muted the last time, the game will pause the music; if not, it will start resuming the music.
To toggle between mute on and off, we will use a new button type named toggle
, which will go between the two button states. Let's go ahead and implement it.
First, in the AppDelegate.cpp
file, add the following line right before calling the pauseBackgroundMusic()
and applicationDidEnterBackground()
functions in the resumeBackgroundMusic()
and applicationDidEnterForeground
functions respectively. This will get the current state of the button from UserDefault
. Notice that this time, we are using a boolean
variable instead of an int
variable, which we have been using to keep track of scores earlier:
bool isPaused = CCUserDefault::sharedUserDefault...