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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Adding the mute button

In order to keep track of whether the background music has been muted, we will create a user default variable of the bool type, which will help the system remember whether the mute button was pressed the last time or not. If it was muted the last time, the game will pause the music; if not, it will start resuming the music.

To toggle between mute on and off, we will use a new button type named toggle, which will go between the two button states. Let's go ahead and implement it.

First, in the AppDelegate.cpp file, add the following line right before calling the pauseBackgroundMusic() and applicationDidEnterBackground() functions in the resumeBackgroundMusic() and applicationDidEnterForeground functions respectively. This will get the current state of the button from UserDefault. Notice that this time, we are using a boolean variable instead of an int variable, which we have been using to keep track of scores earlier:

bool isPaused = CCUserDefault::sharedUserDefault...
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